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Slackermedia 13.37

Slackermedia

The Multimedia Distro-from-Text

Edition 13.37

Seth Kenlon

Slackermedia Documentation

Klaatu la Terible

Slackermedia Documentation

slak magik

Sbopkg Engineer

Legal Notice

Copyright © 2011 | Slackermedia | This material may only be distributed subject to the terms and conditions set forth in the GNU Free Documentation License (GFDL), V1.2 or later (the latest version is presently available at http://www.gnu.org/licenses/fdl.txt).
Abstract
Slackermedia is documentation providing the information a user will need to create a full multimedia studio from a Slackware base install. Inspired by Linux-From-Scratch, it is intended to be a "distro from text", a do-it-yourself Linux distribution beginning with installing Slackware and ending with what we will call "Slackermedia" with all the custom-compiled and configuration of only the best in multimedia content creation tools that Linux offers and the user requires to achieve their artistic goals.

Preface
1. Document Conventions
1.1. Typographic Conventions
1.2. Pull-quote Conventions
1.3. Notes and Warnings
2. We Need Feedback!
1. An Introduction to Slackermedia
1.1. Where's The Installer Disc?
1.2. What's Wrong With Multimedia Distros?
1.3. Why Slackware?
1.4. Prerequisites
2. Multimedia Workflow on GNU Linux
2.1. What is a Workflow?
2.2. Monolithic vs Modular
2.3. What is a Workflow?
3. Step One: Installation
4. Step Two: Understanding Package Management
4.1. Slackware Packages
4.2. The pkgtool, installpkg, removepkg Utilities
4.3. Slackware Packages and slackpkg
4.4. Finding Additional Slackware Packages
4.4.1. rpm2tgz
4.4.2. SlackBuilds and sbopkg
4.4.3. Source Code
4.5. Bottomline for Slackermedia
5. Step Three: Getting the Deps and Libs
5.1. Which Dependencies Should You Install?
5.2. Structure of Slackermedia Queue Files
5.3. Dependencies List and Queue Files
6. Step Four: Application Sets
6.1. The Slackermedia Sets
6.1.1. Audio Workstation
6.1.2. Graphic Designer
6.1.3. Film and Video Production
6.1.4. For Writers
7. Step Five: Real-Time Kernel
7.1. Compiling the Linux Kernel
7.1.1. Setting Real-Time Priorities
8. Part Six: Compiling and Configuring Software
8.1. Ardour
8.2. Audacity
8.3. Blender
8.4. Blender Plugins
8.5. Digikam
8.6. dvgrab
8.7. ffmpeg
8.8. Fonts
8.8.1. Installing Fonts
8.8.2. Font Matrix
8.9. GIMP Brushes
8.10. GIMP Photoshop Keybindings
8.11. GIMP Paint Studio
8.12. GIMP CMYK Support
8.13. HandBrake
8.14. ICC Color Profiles
8.15. K-3d
8.16. KDENlive
8.17. LiVES
8.18. MediaInfo and MediaInfoGUI
8.19. Miro
8.20. Qtractor
8.21. Scribus
8.22. SoX
8.23. Synfig Studio
8.24. Transcode
8.25. video-meta
9. Soft Synths and Effects Explained
9.1. Finding Soft Synth Plugins for GNU Linux
9.2. Some Popular Soft Synths for Linux
9.2.1. whySynth
9.2.2. Xsynth-DSSI
9.2.3. hexter
9.2.4. nekobee-DSSI
9.2.5. Fluidsynth
9.2.6. Fluidsynth-DSSI
9.2.7. Soundfonts
9.3. Finding Effect Processors for GNU Linux
9.3.1. Steve Harris LADSPA Plugins
9.3.2. Calf Plugins
9.4. Stand-Alone Synths
9.4.1. Qsynth
9.4.2. Linux Sampler
9.4.3. Sooper Looper
9.4.4. Hydrogen
10. Part Seven: Slackermedia for Writers
10.1. Noobifying GNU Emacs
10.2. Spell Check
10.2.1. Spell Checking in GNU Emacs
10.2.2. Ispell
10.2.3. Aspell
10.2.4. Office Suites
10.3. Outlining and Organization
10.3.1. Org-mode
10.3.2. KJots and Journal
10.3.3. KWord and Office
10.4. Expanding Emacs
10.4.1. Installing a single .el extension
10.4.2. Installing a bundled .el mode
10.4.3. The dot-emacs file and You
10.5. Self-Publishing
10.5.1. Circulate
10.5.2. Publican
10.6. Screenplays
10.6.1. screenwriter.el
10.6.2. celtx
11. The End
A. Customizing the Slackermedia Desktop
A.1. KDE Plasma Desktop Optimization
A.1.1. Customizing KDE Panels
A.1.2. Customizing Windows and Applications
A.1.3. Plasmoids and Interface Changes
A.1.4. Custom KDE Key Bindings
A.2. Fluxbox Desktop Optimization
A.3. Custom Fluxbox Key Bindings
A.4. Applications in Fluxbox
A.5. Unification of User Interface in Fluxbox
A.6. Other Desktop Environments
B. Choosing the Right Hardware
B.1. Due Diligence in Hardware Selection
B.1.1. CPU
B.1.2. RAM
B.1.3. Graphics Card
B.1.4. GPU Tests
B.1.5. Sound card
B.1.6. Wireless card
B.1.7. Webcam
B.1.8. Miscellaneous Considerations
B.2. Desktop or Laptop?
B.3. Building Your Own System, and Ideal Specs
C. The State of Multimedia on GNU Linux
C.1. What Free Software Is Not
C.2. Benefits of Free Software Multimedia
C.3. Multimedia as a Moving Target
D. Revision History
Index